文章來源: http://bbs.ngacn.cc/read.php?tid=2122487


[ 這裏是原PTR補丁文檔的位址鏈結。 ]


* 暗月馬戲團的商人們在諾森德的攤位現在增加了新的物品。
The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.


* 情人節事件中獲得一隻小丘比特的成就不再作為情人節頭銜成就的一部分。
The Perma-Peddle Achievement is no longer a part of the "Fool for Love" meta-achievement.


* PvP載具不再對大多數玩家的法術免疫。它們免疫一切控制和誘捕,但是可以被疾病、毒藥和詛咒命中。
PvP vehicles are no longer immune to most player spells, are immune to all CC and snares, but can be diseased, poisoned, and cursed.


* 所有致命角鬥士的競技場物品需要的競技場等級降低100。(213等級的PvP套裝)
Arena rating requirements for all Deadly Gladiator's Arena items have been reduced by 100.
* 勇氣競技場:小柱子會在競技場戰鬥開始之後立刻升起。
Ring of Valor: The small pillars will now rise immediately once the arena begins.


Lake Wintergrasp

* 冬擁湖PvP戰車的生命值增加。
Wintergrasp PvP vehicles have had their health increased.
* 冬擁湖守方的大炮生命值增加。
Wintergrasp Tower cannons have had their health increased.
* 冬擁要塞外牆生命值增加。
The Wintergrasp Fortress Exterior walls have had their health increased.
* 冬擁要塞大門生命值降低。
The Fortress Keep door now has had its health decreased.
* 要塞大門內的球體可以瞬間點擊(- -|||這還怎麼守吖)
The Orb is now instantly clickable.

Strand of the Ancients

* 遠古海灘破壞者(坦克)的生命值增加。
The Strand of the Ancients Demolisher has had its health increased.
* 遠古海灘守方大炮生命值增加。
The Strand of the Ancients tower cannon has had its health increased.


死亡騎士 Death Knight

* 寒冬號角符文能量消耗取消,並可以在施放時產生10點符文能量,但增加20秒的CD.
Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown. (Old notes had 30 Seconds)
* 凜風衝擊:冷卻被移除。
Howling Blast: Cooldown removed.

德魯伊 Druid

* 水棲形態可以在16級時直接從訓練師處學習。
Aquatic Form is now available from druid trainers at level 16.
* 月光:此天賦對繁榮加成。
Moonglow: This talent now also benefits Nourish.
* 繁榮:對目標施放的野性生長將增加繁榮的治療量20%。
Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
* 長柄武器:德魯伊現在可以學習使用。
Polearms: Now trainable by Druids.
* 星落:不再在變形時取消,改為變為動物形態時取消(亦即梟獸和人形態不算)
Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.

獵人 Hunter

* 奧術射擊:法力消耗降低,與穩固射擊的消耗相對應。
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
* 爆炸射擊: 大量增加傷害,並為生存獵人增加了額外的傷害加成(以彌補穩固射擊的削弱)。不再對第二個目標造成傷害。
Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
* 寧神射擊冷卻時間從15秒降低到6秒。
Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.

聖騎士 Paladin

* 復仇之怒:聖盾術、聖佑術和復仇之怒共用30秒冷卻時間(避免同時開啟)。復仇之怒不再觸發自律。(這個改動不再涉及保護之手)
Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath. (Note: Not affecting Hand of Protection anymore)

薩滿祭司 Shaman

* 精神敏銳和靜電震擊在天賦樹中的位置對換。(增強系)
Mental Quickness and Static Shock have switched positions in the talent tree.
* 精神敏銳:減少瞬發的薩滿法術魔法消耗2/4/6%,並增加法術強度,數值相當於攻擊強度數值的10/20/30%。
Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
* 元素之誓:除了已有的效果之外,當元素集中(節能施法)效果存在時,還增加薩滿的法術傷害5/10%。
Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
* 元素掌握:重新設計。現在增加薩滿的暴擊率20%,持續30秒。冷卻時間依然是3分鐘。
Elemental Mastery: Redesigned. Now increases the Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.

術士 Warlock

* 惡魔護甲和惡魔皮膚:護甲增加大約120%。
Demon Armor and Demon Skin: Armor increased by approximately 120%.
* 惡魔法陣:現在傳送將解除所有誘捕效果。
Demonic Circle: The teleport now clears all snare effects.


煉金術 Alchemy

* 轉換:泰坦神鐵的冷卻時間降低到1天,需要的材料也被簡化。
The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
* 諾森德煉金學研究的冷卻時間從7天降低到3天。
Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
* 領悟諾森德轉化的幾率提高。
The chance to discover a Northrend transmutation has been increased.
* 改變了瘋狂煉金師藥水的效果,使其一定給予生命和魔法值。它同時還會使你受益於另一個隨機的藥水效果。
Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
* 夢魘藥水的改變:你可以通過移動打斷這個效果,並不再增加你在此藥水影響下受到的傷害。
Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
* 宗師級煉金學訓練師增加了一個新的配方:無形之油。
Added a new recipe for Ethereal Oil to grand master alchemy trainers.
* 你可以使用諾森德煉金學研究學習到水上行走藥劑的配方。
You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.

鍛造 Blacksmithing

* 增加了部分需要鈷藍礦的配方材料需求。
Increased the materials required to make several recipes that require cobalt.
* 增加了一個新的配方,可為盾牌附魔增加其格擋值。
Added a new recipe for shield reinforcements that increases the block value of shields.

烹飪 Cooking

* 增加了一張Kungaloosh酒的烹飪配方,可以在完成索拉查盆地的“味道測試”任務之後從達拉然的NPC處習得。
A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
* 不可思議的魚宴配方可從達拉然烹飪獎勵處夠買。
A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
* 美味鯨魚湯和鍬牙野豬湯從所有烹飪成就中移除,因為這兩種配方不會加入遊戲。
Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
* 增加了一張座狼肉泥的烹飪配方,可在達拉然烹飪獎勵處購買。這份佳餚可以為夠膽吃它的勇士們增加命中等級和耐力。
A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.

附魔 Enchanting

* 很多高級的附魔配方所需要的無限之塵和強效宇宙精華的數量大大減少,取而代之的是夢境碎片。
Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
* 增加了破冰者武器附魔造成的火焰傷害。
Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
* 降低了狂暴武器附魔的護甲懲罰。
Reduced the armor penalty granted by the Berserking weapon enchantment.
* 增加了一個為護腕附魔耐力(+40)的配方。你可以從達拉然的商人處購買此配方。
Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
* 增加了一個為武器附魔耐力(+75)的配方。你可以從達拉然的商人處購買此配方。
Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.

工程學 Engineering

* 降低了極速加速器效果的CD並增加了其持續時間(修改後:工程專屬手套裝置,使用:增加340急速等級,持續10秒,60秒冷卻時間)
Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
* 增加了一個新的史詩級的板甲法術強度護目鏡。
Added a new recipe for epic plate spell power goggles.
* 史詩級皮甲物理DPS護目鏡可以被德魯伊使用了。
Weakness Spectralizers are now usable by druids.
* 薩隆鐵炸彈配方現在可以使用原來的材料製造更多的炸彈。雖然這個技術突破是由地精們發現的,所有的工程師都可以享受這一成果。
The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
* 侏儒閃電發生器的施法時間和冷卻時間降低。(現在貌似是個1.5分鐘冷卻,使用需1秒施法,造成2610-3190自然傷害的無屬性飾品)
Gnomish Lightning Generator has had its cast time and cooldown reduced.

銘文學 Inscription

* 一個新的商人會出現在達拉然的銘文商店,她將以一瓶海洋墨水的價格出售幾乎所有的銘文墨水。她同樣會以幾瓶海洋墨水的價格出售落雪墨水。
Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
* 新的奧術衝擊雕文可以在大師和宗師級銘文學訓練師處學習。
A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
* 死亡凋零雕文現有效果移除,改為:增加死亡凋零的傷害20%。(原效果為有幾率恐懼死亡凋零範圍內的敵人持續2秒)
Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
* 隱形術雕文的持續時間增加。
Glyph of Invisibility duration has been increased.

珠寶加工 Jewelcrafting

* 增加了一個新的配方,可以使用一個冰凍寶珠和一些綠色品質的寶石,來轉化成為藍色品質的寶石。
Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
* 降低“雕像-暮光蛇”的使用後法術強度增加效果,但與此同時大量減少使用CD。
Reduced the spell power granted by the use effect of "Figurine - Twilight Serpent", but reduced the cooldown significantly.

制皮 Leatherworking

* 紫色腿部護甲片現在額外需要一個冰凍寶珠來製造。(JS們趕緊去屯吧..)
The epic leg armor patches now require a Frozen Orb in addition to their other materials.

採礦 Mining

* 礦脈現在不再需要挖很多次才能挖完了,你將一鋤子就挖空一塊礦脈,獲得和以前相同數量的礦石、石頭和寶石等。(老礦工此刻淚流滿面。。。)
Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

裁縫 Tailoring

* 降低了製作魔化霜紋布卷的布料數量。
Reduced the cloth required to make a Bolt of Imbued Frostweave.
* 簡化了閃光魔線和碧藍魔線的材料需求。
Simplified the materials required for Shining Spellthread and Azure Spellthread.
* 降低了製造智慧魔線和藍寶石魔線時,永恆元素的需求量,但增加了所需的冰網蜘蛛絲數量。
Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
* 極大地降低裁縫專屬腿部附魔的材料需求,但這些配方不再增加你的技能點數。
Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
* 降低普通飛毯的訓練費用。
Reduced the training cost for the normal Flying Carpet.
* 黑紋布現在需要裁縫在耐薩里奧之喉(龍骨荒野)地區製造。
Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to create it.
* 咒紋布現在需要裁縫在碧藍龍殿(龍骨荒野)地區製造。
Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it.

用戶介面 User Interface

* 聊天框現在可以被設置為“非交互的”。在此狀態下,它會忽略所有點擊。
Chat frames can now be made "Noninteractive". When in this state, they will ignore all clicks.
* 現在可以為成就設置一些過濾條件。
Various filters can now be applied to Achievements.
* 添加一個專用於與GM對話的介面。
A special UI for chatting with GMs has been added.

物品 Items

* 致命角鬥士的庇護(恢復德魯伊PvP套裝)4件套裝屬性改變,現在改為減少迅捷治癒的冷卻時間2秒。
Deadly Gladiator's Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
* 夢游者戰甲:撕裂的獎勵時間增加到4秒(原為3秒)
Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
* 夢遊者聖裝:2件套裝屬性改為:降低生命綻放的法力消耗。(原為降低回春術的法力消耗)
Dreamwalker's Regalia 2 piece bonus has been changed to reduce the mana cost of Lifebloom.

Bug Fixes

死亡騎士 Death Knight

* 鮮血光環將根據目標所受到的傷害來計算,造成正確的治療量。
Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
* 血染之刃:當被副手武器觸發時會造成正確的傷害。
Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
* 血腥打擊:此天賦的提示會顯示正確的數值。
Bloody Strikes: The tooltip for this talent now has correct values.
* 殺戮:總是給予20點符文能量,不管殺死的是什麼生物類型。
Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
* 寒冰鎖鏈:這個技能不再對開啟反魔法護罩的死亡騎士生效。
Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
* 墓穴熱病:不再可能比造成墓穴熱病的疾病持續時間更長。不再增加死亡凋零的傷害。
Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
* 屍爆: 修正了一個使得屍爆傷害隨著死亡騎士符文能量的多少,而傷害大量增加的BUG。
Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
* 符文刃舞:不再複製亡者複生和亡者大軍法術的效果。此外,它會造成更接近于它主人的傷害,當它的主人施放符文打擊時,它也會施放。
Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master?s damage and will cast Rune Strike when its master does.
* 死亡冰寒:觸發殺戮機器效果時不會吞噬這個天賦的效果。
Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
* 死亡契約:這個技能不會使衛兵攻擊死亡騎士。
Death Pact: This will no longer cause guards to attack the Death Knight.
* 褻瀆:不再消除潛行。
Desecration: will no longer break stealth.
* 黑色瘟疫:不再可能比造成黑色瘟疫的疾病持續時間更長。不再與其他玩家的墓穴熱病相堆疊。
Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
* 冰霜疫病:此天賦可在被盾反後正常工作。
Frost Fever: This talent now works properly when spell reflected.
* 啃咬:這個食屍鬼技能可以設置為自動施放。
Gnaw: This ghoul ability is now able to be set on autocast.
* 凍瘡:這個效果會在傳染冰霜疫病時正常生效。(就是這個BUG讓我放棄了冰霜AOE升級,55555)
Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
* 鮮血印記會對DoT傷害正常生效。
Mark of Blood now works correctly with periodic damage.
* 傳染:即使傳染技能的傷害殺死了當前目標,疾病仍然會正常傳染。
Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
* 亡者複生不再使你進入戰鬥。
Raise Dead no longer puts you in combat when you cast this spell.
* 苔原獵手(等級1)會正常對死亡凋零生效。
Tundra Stalker (Rank 1) will now work properly on Death and Decay.
* 邪惡蟲群:不再造成施法推遲效果。
Unholy Blight: Will no longer cause spell pushback.

德魯伊 Druid
* 熊形態:這個技能會正確提供71-80級每一級增加的攻擊強度。
Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
* 糾纏根須:在計算新的糾纏根須是否會覆蓋舊的效果時,會正確計算由於生物種類帶來的傷害變化。
Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
* 貓鑿擊:技能提示修正。
Maim: Tooltip adjusted to match the duration the ability has always had.
* 打開:打開門和物品不再脫離變形。
Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
* 斜掠:初始傷害正確算作流血傷害,並會受到裂傷和創傷(戰士武器天賦)的加成。
Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
* 野蠻暴怒:裂傷(熊)傷害受此天賦的影響過高,被修正後裂傷(熊)的傷害大約會降低16%。修正了一個斜掠的流血傷害不受野蠻暴怒加成的BUG。
Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
* 星落不再在德魯伊被恐懼時,使得附近的怪物變得沒理由的敵對。此外,星落也不會選擇周圍(無關的)怪物作為目標。
Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
* 生存本能:此天賦獲得的生命值在所有形態都保持存在,但是只能在貓形態、熊形態和巨熊形態使用此技能。這樣不會使得不斷變形時,生命值多次增加。
Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
* 迅捷治癒:激流不再使此技能可用,這個技能也不會消耗目標上的地魂武器效果。
Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.

獵人 Hunter

* 守護:所有的獵人守護共用一個1秒的公共冷卻。[ 鏈結 ]
Aspects: All aspects now have a 1 second global cooldown. (Important: Please read this)
* 野獸守護:正確增加寵物的攻擊強度。
Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
* 蝰蛇守護:野獸知識、恐嚇野獸和馴服野獸不再觸發此技能的法力回復。
Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
* 野性呼喚:只對寵物和它們自己的主人生效。
Call of the Wild: Now only works on the pet and their own master.
* 腐肉餵養:寵物獲得快樂值使不再造成巨量仇恨。
Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
* 奇美拉射擊:即使目標死於此技能的傷害,此技能的附屬效果依然會生效。
Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability's damage.
* 畏縮:不再與低吼共用CD,改為其自己的獨立CD。
Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
* 灰塵雲霧:這個寵物技能會直接對目標施放,而不是在寵物向目標移動的路上施放。
Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
* 死亡標記:對穩固射擊和穩固射擊雕文正常工作。
Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
* 主人的召喚:在生效期間使寵物免疫定身和誘捕效果,即使寵物已經被定身,定身效果也會解除。
Master's Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
* 虛空震盪:寵物會正確的對所有目標使用此技能,並非只對有法力值的目標使用。
Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
* 毒害釘刺:當此天賦觸發了翼龍釘刺,翼龍釘刺的持續時間會持續正常的時間。
Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
* 夜梟專注:免費技能不再吞噬這個效果。
Owl's Focus: Free abilities will no longer consume this effect.
* 潛行:這個技能不再會有時自己變成自動釋放。
Prowl: This ability will no longer sometimes turns atuocast on by itself.
* 狙擊訓練:現在會正確增加瞄準射擊的傷害。
Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
* 靈魂打擊:這個寵物技能的持續時間和冷卻時間都降低到6秒。
Spirit Strike: This pet ability's duration and period have both been reduced to 6 seconds.
* 孢子雲:這個技能會正確工作。
Spore Cloud: This ability will now work properly.
* 橫掃:技能提示調整。
Swipe: The tooltip has been adjusted.
* 追蹤:進入競技場時不再取消追蹤類型。
Tracking: Entering an arena no longer disables tracking types.
* 修正一個蝰蛇釘刺會施放在死亡騎士身上的BUG。死亡騎士現在看做是非法目標。
Fixed a bug that allowed Viper's Sting to target death knights. They are now invalid targets.

法師 Mage

* 奧術飛彈:這個技能只有一次觸發奧術專注的機會。
Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
* 思維冷卻:這個天賦的效果可以被暴風雪觸發。
Brain Freeze: This talent can now be triggered by Blizzard.
* 燃盡:當活動炸彈造成暴擊時,這個天賦會正確的消耗法師額外的魔法。
Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
* 寒冰指:這個天賦可以正確的由霜甲術觸發。
Fingers of Frost: This talent can now trigger properly from Frost Armor.
* 冰霜新星:正確的覆蓋碎裂屏障和霜寒刺骨的效果。
Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
* 冰冷血脈:降低施法推遲的效果也對霜火之箭生效。
Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
* 強化灼燒:這個天賦不再觸發“釋放法術”時觸發的效果。
Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
* 咒術吸收:在法師坐下的時候這個天賦仍然會正常工作。
Incanter's Absorption: This talent will now work properly when the mage is sitting.
* 活動炸彈:造成暴擊時觸發點燃。此外,法師被控制時,最終的爆炸效果仍會發生。
Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
* 熔岩之怒:這個天賦可以正確的與欺淩弱小合作。
Molten Fury: This talent will now interact correctly with Torment the Weak.
* 元素精准:霜火之箭不再受到雙倍的加成。
Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
* 法術能量:現在會影響暴風雪的暴擊幾率。
Spell Power: Now affects the critical strike chance of Blizzard.

聖騎士 Paladin

* 虔誠光環:當隊伍中有兩個不同等級的虔誠光環時不再會看到兩個BUFF(高等級會覆蓋低等級)。
Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
* 自由之手:正確的解除獵人的寵物技能冰霜風暴吐息。
Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
* 鮮血審判、命令審判和殉難審判會正確的獲得與生物種類有關的傷害加成。
Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
* 光明審判:修正技能說明,移除了它只能被近戰攻擊觸發的暗示。
Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
* 智慧審判:修改技能說明,與實際回復的法力值相當。
Judgment of the Wise: The amount of mana gained has been corrected to match the tooltip.
* 純淨心靈:這個天賦不再使得痛苦詛咒造成更多的傷害。
Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
* 懺悔:復仇者之盾不再打破懺悔效果,但是很不幸,復仇/腐蝕聖印又會打破懺悔效果了。這個將在未來的補丁中修正。
Repentance: Avenger's Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
* 正義復仇:當傷害被吸收時,這個天賦將正確計算傷害。此外這個技能刷新時,不再對擁有傷害減免效果的目標造成過量的傷害、
Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
* 命令聖印:技能說明調整,顯示其受到法術強度加成後的傷害。
Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
* 正義盾擊的兩個等級共用冷卻。
Shield of Righteousness now properly shares a cooldown for both ranks.

牧師 Priest

* 消散:這個技能不能在被德魯伊吹風後使用。
Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
* 守護之魂:同時發生的導致死亡的傷害不再使這個技能多次治療目標。
Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
* 強化神聖專注:天賦說明重寫,表明此天賦減少施法時間,而非提供急速等級。
Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
* 心靈鞭笞:修正了一個當你在引導時沒有面對目標則不會造成傷害的BUG。同時修正了一個此技能的傷害被稍微延遲的問題。
Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
* 癒合禱言:只會受到此法術原始施法者的治療天賦加成。
Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
* 全神貫注:這個天賦會正常的為牧師回復法力,而非為真言術:盾的目標回復法力。
Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster?s mana poll instead of the target's mana pool.
* 暗影之波:暗言術:滅每次施放只會疊加一層此DEBUFF。
Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
* 暗言術:痛會正確的獲得與生物種類有關的傷害加成。
Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
* 聖光湧動:癒合禱言不再會為沒有加此天賦的牧師觸發聖光湧動。
Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.

潛行者 Rogue

* 毒傷:技能說明更加準確。
Envenom: The tooltip values have been corrected to be accurate.
* 刀扇:這個技能使用時所有的毒藥都會正常觸發。
Fan of Knives: All poisons will now trigger correctly when used with this ability.
* 盜賊的尊嚴:多個潛行者同時存在時使其均獲得額外的連擊點的BUG被修正。此外,這個天賦不會在隊友打出暴擊之後取消潛行者的吃喝。
Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
* 殺戮盛宴:當這個技能由於所有目標都不在範圍之內而失敗時,不再取消潛行。
Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
* 毀傷:這個技能不再使得副手武器觸發兩次毒藥。
Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
* 扭轉局勢:這個天賦觸發時不會造成仇恨。
Turn the Tables: This talent no longer generates threat when it triggers.

薩滿祭司 - Shaman

* 治療鏈:如果目標是圖騰,這個法術將會通知一條無效的目標錯誤資訊。
Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
* 大地之盾:現在正確的使用薩滿本身的暴擊幾率計算暴擊。
Earth Shield: Now correctly uses the Shaman?s own spell critical strike chance to determine the chance of a critical heal.
* 元素護盾會正確的按百分比減少物理傷害。
Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
* 熔岩猛擊:修正了一個BUG使得你可以在持盾時使用此技能。現在需要單手斧、拳套或者匕首來使用此技能。(錘被無情的忽略了麼?)
Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
* 修正了一個雷霆風暴擊退範圍為15碼的BUG。現在它會正常擊退20碼了。
Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
* 熔岩圖騰:修正了一個限制對較低等級目標施放傷害的BUG。
Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
* 抗性圖騰:有兩個薩滿同時插某種抗性圖騰時,不會出現兩個圖示。
Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
* 靈魂行走:這個幽魂之狼技能會正常的為薩滿主人清除定身和誘捕效果。
Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
* 石爪圖騰:技能說明改動,說明傷害護盾也對石爪圖騰本身有效。
Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.

術士 Warlock

* 腐蝕術會正確的獲得與生物種類有關的傷害加成。
Corruption will now gain the correct damage modifiers for the creature type of the target.
* 製造生命石:當你已經有生命石時,試圖製造生命石不會消耗魔法和冷卻時間。
Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
* 惡魔法陣:傳送:這個技能圖示會在術士與法陣的距離太遠時變成灰色,在進入範圍後會重新變亮。
Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
* 惡魔的強度加成:通過精神獲得的法術強度會正確的影響惡魔的法術強度和攻擊強度。
Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
* 吸取魔法:這個法術不再當目標的魔法變空或者術士自己的魔法變滿之後取消。此外這個法術會製造少量的仇恨。
Drain Mana: This spell will no longer cancel when the target?s mana poll is low or the caster?s mana poll is full. It also now generates a very small amount of threat instead of no threat.
* 持久痛苦:現在將會正確計算腐蝕術刷新之後的傷害。
Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
* 鬼影纏身:會正確的獲得與生物種類有關的傷害加成。此外這個技能只能對一個目標施放。在同一個目標上刷新時,也會正常工作。
Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
* 法力餵養:這個天賦不再為沒有出此天賦的術士觸發。
Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
* 魔石大師:天賦說明改進,說明此天賦並不增加火焰石和法術石的額外傷害。
Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
* 惡魔變形:從此技能獲得的額外護甲會正確的計算護甲BUFF和DEBUFF。
Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
* 厄運儀式:由此法術召喚的厄運守衛會正常的受到主任的屬性加成。
Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master's stats.
* 暗影之擁:這個技能會為每個術士本身堆疊DEBUFF,且每個術士只會受到其自己的DEBUFF的加成。
Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
* 死亡之影:這個技能不再使得死亡騎士變成食屍鬼之後,追蹤技能失效。(喂喂,這個是死亡騎士的吧。。怎麼歸類到術士裏面來了)
Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
* 靈魂虹吸:會正確的獲得與生物種類有關的傷害加成。
Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
* 扭曲信仰:這個天賦不會有時因為有更強的法術效果存在而使得暗言術:痛施放失敗。(喂喂。。這個是暗牧的吧。。- -|||可憐的術士們)
Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
* 痛苦無常:會正確的獲得與生物種類有關的傷害加成。
Unstable Afflcition: Will now gain the correct damage modifiers for the creature type of the target.

戰士 Warrior

* 盾牌反傷:此天賦的等級1可以正常工作了。
Damage Shield: Rank 1 of this ability now works properly.
* 英勇投擲不再觸發法師霜甲術的誘捕效果。
Heroic Throw no longer triggers the snare from Mage Frost Armor.


* 冬擁湖光環現在可以正常在副本中更新了,當該區域控制方改變的時候,BUFF會轉換到另一個陣營。
The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
* 達拉然下水道競技場:起始處的沖水效果也會禁止術士使用在起始處施放的惡魔法陣。
Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.


* 翡翠女王神像:這個神像比其說明提供的治療效果要高,已經降低到正常的數值。
Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
* 伏擊雕文:當伏擊在戰鬥範圍之外使用時,這個雕文會正常的與先發制人同時作用。
Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
* 衝鋒雕文:當衝鋒在額外的範圍內使用時,衝鋒擊暈效果會正常作用。
Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
* 屍爆雕文:此雕文造成的額外爆炸不再消耗邪惡符文。
Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
* 回春術雕文:由此雕文帶來的治療正常地被看做一個週期性治療。
Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
* 戈隆追獵者套裝:套裝屬性獎勵可以正確影響重新設計的蝰蛇守護。
Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
* 法力藥水:當試圖使用法力藥水時戰士和死亡騎士會收到正確的錯誤消息。
Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
* 卷軸:卷軸提供的BUFF只能被更強大的卷軸所覆蓋。
Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
* 護魂者:此物品能夠正確的作用於絕望禱言、聖療術、激流和野性成長。
Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.


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